There are two major concerns people raise about the risks of adopting OpenClaw. One is security risk—attacks from outside and related exposure. The other is the risk of the AI taking dangerous actions on its own. This second category includes both security incidents and operational risks such as unintended data deletion. I almost ran into… Continue reading “Delete This” — And My AI Almost Did the Wrong One
Tag: artificial-intelligence
Connecting Naver Email to OpenClaw
I heard there were use cases where people had OpenClaw read emails on their behalf, so I decided to give it a try. To start simple, I planned to have it organize my mailbox and send periodic mail notifications. I wasn’t quite comfortable linking my primary email accounts right away, so I thought about alternatives… Continue reading Connecting Naver Email to OpenClaw
Dooray Messenger Hook Skill for OpenClaw
I was curious how OpenClaw skills are built, so I gave it a try. After asking Gemini, I learned that the basic approach is to define the behavior in a SKILL markdown file. If needed, you can also include a simple script alongside it. Pretty straightforward. While thinking about what to build, I decided to… Continue reading Dooray Messenger Hook Skill for OpenClaw
OpenClaw: Day 1
The installation itself wasn’t difficult. Many of the terms were unfamiliar, so I skipped most of the settings or postponed them for later, and focused only on what seemed essential—setting up the model. At the very least, it needed to be able to hold a conversation. I initially configured it using a subscription token obtained… Continue reading OpenClaw: Day 1
Stepping into SDD (Spec-Driven Development)
While this may not be an early move, I’ve finally stepped into SDD (Spec-Driven Development). I’ve been hearing for quite some time about the idea of aggressively delegating coding to AI. I even ran a few experiments myself. Still, I believed that fully entrusting a large project to AI wasn’t quite realistic yet. I knew… Continue reading Stepping into SDD (Spec-Driven Development)
A Taste of Unity
It just occurred to me that I should try Unity. I used to write code using a combination of Python and pygame when creating data visualization videos, but the limitations were clear—it was strictly 2D. Then it suddenly struck me: Unity is a tool well known for 3D game development. Why couldn’t it be used… Continue reading A Taste of Unity




